Listen, Search and Find - Auditory Memory and Comprehension Resource

 
 
 

Listen, Search and Find is an auditory memory and comprehension resource that features interactive listening and spoken language activities for auditory learning and practice. 

The is a huge 124 page resource that has four decks with navigation that moves from page to page with clickable pictures. The object is to listen, recall, comprehend, search and find the picture on each game slide from a large closed set of 50 items.

The interactive PDFs keep listeners active and engaged. This resource works great for screen sharing on a computer in teletherapy and played face to face on a computer, tablet or a smartboard. It is easily printed and played in person with no technology.

 
 
 

‍DECK 1: Auditory Closure is completing a short cloze passage presented auditorily. The goal is for the listener to complete the sentences by filling in the missing words. This targets auditory association, discrimination, word retrieval and long and short term memory skills. 

Example: The black widow spider is spinning a _________. Web

DECK 2: Auditory Integration involves recalling keywords presented auditorily. The goal is to identify keywords in each sentence. The listener processes information read aloud then answers a question about the sentence.

Example: Rabbits are fast and turtles are slow. What animal is slow? Turtle

DECK 3: Auditory Directions involves following a series of verbal directives presented auditorily. The goal is to listen to multi-step commands then perform each task in order.

Example: Blink your eyes 3 times, find the igloo then pretend to shiver. Igloo

‍DECK 4: Listen For Inferences is drawing logical conclusions based on 4-part riddles presented auditorily. The goal is to make logical guesses and identify pictures by listening to four clues. Each of the clues is increasingly more specific.

Example: I am alive. I am often green but some change colors. I am a flat part of a plant. I grow. —Leaf

This is an auditory resource therefore written prompts do not appear on the slides where they can be read by the player. The therapist, teacher or parent reads the prompts and there is space allocated for data collection with the criteria based on the child’s individual goals